![]() I've put the following expression on the Velocity setting: I have some particles set up to run at 0.01 velocity outward from the center of my composition. I have a Black Solid 3 with a CC Particle World placed within it. Does anyone have a good idea for how to fix this?įor the record, here's my dumb solution. I think this is what the toWorld expression is for in a 3D context, but using it is a little beyond me. Is there a way of using an expression to read the footage layer's objective position and rotation (taking into account the whole chain of parents)? If so, then I could simply convert that expression to keyframes, and invert the resulting keyframes to get my "unstabilize" data out of my big mess. I've thought of a dumb solution to this problem (more on that below), but what I'm wondering is whether anyone has a smarter solution. ![]() The result works, but reversing it in the traditional way is no longer possible. However in this case, due to the trickiness of the stabilization, I've ended up with a chain of parented nulls, each with a combination of position, anchor point, and rotation data (some added manually, some imported from Mocha). you just apply the tracking and rotation data inverted to a layer, and then you precomp the stabilized comp, and apply the non-inverted data to the precomp. The stabilization needs to be reversible. ![]() Hey guys! I'm trying to stabilize a piece of extremely tricky footage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |